6.8 deck-fit score
Ranked battle intelligence
Clash Royale
Find your next card pairing · Explore the catalog and the evidence behind it
Saved snapshot from 100 top Path of Legend players · Observational associations, not causal synergy or statistically significant findings
Your deck · 2/8
Clear deckRanked slots · 1 Evolution · 1 Hero/Champion · 1 Wild · 5 normal · One form per base card
Finds the highest-scoring completion in this snapshot · Keeps your selected cards
Add cards from the catalog or suggestions to fill the next spot · Average elixir: 4.0
Click a chosen card to compare replacements · Fit = its measured contribution to the deck score · Missing evidence scores zero · Contributions overlap, so do not add them together
Synergies within your deck
0 measured pairs out of 1 possible · No qualifying pair evidence in this selection
Best next cards for your whole deck
Ranked across every selected card, not just your last pick
4.9 deck-fit score
3.6 deck-fit score
3.4 deck-fit score
3.4 deck-fit score
Deck-fit score = sum of measured signed pair lifts in percentage points ÷ selected card count. Negative associations reduce the score; insufficient evidence contributes zero, not proof of incompatibility. Every card form is compared with every other form independently. These are pairwise associations, not a measured full-deck win rate.
Excluded cards · 0
Exclude suggested forms you don’t own or want · They stay out of the catalog, suggestions and auto-fill · Other forms remain available
42 of 182 available card forms
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Skeletons (Evolution)
+ Add to deck
Zap (Evolution)
+ Add to deck
Cannon (Evolution)
+ Add to deck
Battle Ram (Evolution)
+ Add to deck
Witch (Evolution)
+ Add to deck
Tesla (Evolution)
+ Add to deck
Skeleton Army (Evolution)
+ Add to deck
Minion Horde (Evolution)
+ Add to deck
Royal Ghost (Evolution)
+ Add to deck
Giant Snowball (Evolution)
+ Add to deck
Bats (Evolution)
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Dart Goblin (Evolution)
+ Add to deck
Archers (Evolution)
+ Add to deck
Knight (Evolution)

Inferno Dragon (Evolution)
+ Add to deck
Baby Dragon (Evolution)
+ Add to deck
Goblin Barrel (Evolution)
+ Add to deck
Wizard (Evolution)
+ Add to deck
Mega Knight (Evolution)
+ Add to deck
Firecracker (Evolution)
+ Add to deck
Mortar (Evolution)
+ Add to deck
Skeleton Barrel (Evolution)

Elite Barbarians (Evolution)
+ Add to deck
Musketeer (Evolution)
+ Add to deck
Furnace (Evolution)
+ Add to deck
P.E.K.K.A (Evolution)
+ Add to deck
Royal Hogs (Evolution)

Electro Dragon (Evolution)
+ Add to deck
Princess (Evolution)

Barbarians (Evolution)
+ Add to deck
Royal Recruits (Evolution)

Goblin Cage (Evolution)

Wall Breakers (Evolution)
+ Add to deck
Executioner (Evolution)
+ Add to deck
Lumberjack (Evolution)
+ Add to deck
Royal Giant (Evolution)

Ice Spirit (Evolution)

Goblin Giant (Evolution)

Bomber (Evolution)

Goblin Drill (Evolution)

Valkyrie (Evolution)

Hunter (Evolution)
How to read this data
Win rate counts draws as half a win. Every variant is compared with every other variant. Signed lift = pair win rate minus the larger of each card's win rate without the other. A pair is measured when together and both without-partner groups meet minGames; nonpositive measured lifts remain in pairStats. Forms are never pooled.
Observational association, not causal synergy or statistical significance. Top-player sampling, deck composition, repeated players, levels and tower troops can confound results. Both sides of a battle count, so observations are not independent. Same-base forms cannot coexist and have same_card status. Insufficient comparisons preserve available counts and rates but have null lift. The cards lists contain every measured positive partner. Recent battle-log snapshot only; no historical accumulation.
3,746 deck observations · Minimum 20 observations in each comparison group · Up to 181 partners per card
Battle window: 20260731T130336.000Z – 20260913T174408.000Z (UTC)
Knight