A puzzle of cause & consequence
Lamplog
Every witness changes the evidence · Find the order, restore the night
Five windows start dark
02Each visitor looks, then flips
03Every account is true at its moment
Your reconstruction
Who came when?
Select a visit, then choose a witness
Mini windows show the state after each visit
Select a witness for visit 1
The witness accounts
Nobody is lying
“Saw” counts only the listed windows, before the flip
Flip means dark → lit or lit → dark
Preparing the case
How to reconstruct a night
- All five windows start dark. Each visitor arrives exactly once. Nobody else changes the windows.
- A visitor first counts how many of the three listed windows are lit. Other windows do not count. The account is always truthful.
- The visitor then flips the two specified windows: lit becomes dark, and dark becomes lit. Both flips happen before the next visitor arrives.
- Place every visitor in chronological order. Every account must agree with the window states immediately before that visitor acts.
For example, if only windows 1 and 4 are lit, a visitor looking at 1, 2 and 5 sees one lit window. If they then flip 1 and 3, the next visitor encounters windows 3 and 4 lit.
A statement fitting now does not guarantee a correct placement. Trace its consequences. Since every visitor acts once, the final lighting pattern is the same in every order: the intermediate observations are what identify the history.
Pencil marks hold possible witnesses in empty visits. Assigning an already placed witness swaps the two visits. Undo reverses an edit; Clear empties the selected visit. Keyboard: A–F places a witness, 1–6 selects a visit, ↑/↓ moves between visits, N toggles pencil, and Delete clears.
First case has four visitors and a direct deduction at every step. Daily and practice cases have six visitors and more than one plausible first arrival. Hints offer a nudge before revealing a branching choice. Progress, including practice, stays in this browser; a new daily case uses the Amsterdam date when the page opens.
A concept for paper, not just a screen
Lamplog is a working title for this redesigned prototype. Unlike the previous sum-ring game, the clues describe changing moments: every witness also causes the next scene. Print a blank case to solve with a pencil; write the visitor letters in order and track the lit windows after each visit. The web interface only does that bookkeeping for you.
A September 2026 search found no exact match for the combined observation-before-action rules. Related games include Switchboard (choose switches to reach a final pattern) and Chronologic (order historical events). This is not proof of worldwide novelty or a copyright, patent or trademark clearance. Independent puzzle-editor review and publishing advice are still needed before claiming a newly invented genre.
The design preserves evidence-based motivations: closing an information gap, and supporting competence and autonomy with reversible choices, visible consequences and optional help. Enjoyment and book-length variety still need reader testing.